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Way of Life, released December 16th 2014, which gives the player more control over the roleplaying aspects of the game by adding the option to select a particular area of life for characters to focus on, as well as additional features such as duels and more player control over certain character interactions (such as seducing new lovers or spying on specific people).It also introduces a chronicle detailing a dynasty's conquests and actions in the style of the Anglo-Saxon Chronicle, and more customization options for kingdom names and banners. In the Eastern Roman Empire, the Iconoclast controversy had been raging on for some time, and further east, the Abbasid Caliphate was at the zenith of its power. And that's just Western and Central Europe. Charlemagne, released October 14th 2014, which extends the start date back to 769 with a string of events following Charlemagne's rise to power.
CRUSADER KINGS 2 PLUS ROMAN PROVINCES RESTORED UPDATE
Some additional content for the East African Miaphysite kingdoms that was originally intended to be part of its own expansion are also included, added with the free update to the base game scheduled to come at the same time as the new DLC. It adds three new religions (Hinduism, Buddhism, and Jainism), Jungle terrain, new events and mechanics to account for Indian cultural and religious beliefs, and war elephants. Rajas of India, released in March 2014, expands the map eastward to include India and much of Central Asia.Sons of Abraham, released in November 2013, which focuses onChristianity, Islam, andJudaism, most notably adding the Jewish Khazar dynasty into the campaign map and including the College of Cardinals for papal elections, as well as finally making it possible to take your character on pilgrimage.The Old Gods, released in May 2013, makes Pagans and Zoroastrians playable, gives them unique events and mechanics, and adds another start date in 867 AD.The Republic, released in January 2013, makes merchant republics playable and adds mechanics to simulate patrician families and republican elections.It's also notable for being one of the first Paradox Interactive games to rely on Random Events with complicated triggers rather than chains of Scripted Events to drive the game, which would go on to become the staple of the company's later games. The focus on individual characters and the dynamics within your dynasty gives the game a quality that is almost The Sims-like. The vassals have their own personality traits and ideas (some of which make them butt heads with you, or each other). While you can raise armies, form alliances and so forth the most important aspect of the game is management of your family and estates: The amount of land you can directly control is limited by certain factors, and thus you have to parcel out land to your vassals. The gameplay itself is somewhat original in concept: Rather than playing a particular nation you play as a dynasty (with direct control being vested in the head of said dynasty) in medieval Europe starting in 1066 and ending in the early 1400's.
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